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The high IQ society

**H****&****S Hold’em**

**Originally described in the book "1729 il numero di Mr. 17-29" **

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**A fictional skill game mainly based on Texas Hold’em plus asymmetric points distribution. It is played with only 28 total cards: every spade, every heart, the King of diamonds and the King of clubs. The points can be achieved using 5 cards (whatever) among the 4 common cards plus the 2 personal ones.**

**All the cards are hidden (in analogy with the Texas Hold’em) and the players have no explicit info about opponents sitting at their table.**

**The maximum number of players at the same table is 10, while the minimum is 2 opponents (heads-up mode). The technique to take the “Flop”, the “Turn” and the “River” is identical to the Hold’em.**

**You can play using tournament rules or the cash game ones. H&S would be a “pot limit” Hold’em game, but it could be played in the most aggressive way through the “no limit Hold’em” configuration.**

**Playing rules**** **

**2 personal cards for each player + 2 at the Flop (common cards) + 1 at the Turn (common) + 1 at the River (common). Each player has 6 total cards and his point is given by the best combination composed using 5 cards. **

**This is the ranking of the possible points achievable:**

**High Card****Pair****Two pair****Flush****Straight****Three-of-a-kind (3 K)****Straight Flush (five trails cards of the same suit)****Full House (3 K + one pair)****Four-of-a-kind (4 K)****“**__Royal Flush__” (this points is “nuts”)

**Obviously, the particularity is in the fact that the value of the combination is not always (in all the cases) linked to the rarity of the underlying point. So, a good strategy is to play (mainly) to close a Flush (or a Straight Flush). The playing strategy is different depending if you are playing in a tournament or in a cash game. Remember that this is a game created (in the first hand) for the cash game version, so the better implementation is this one (cash)!**

__Playing strategy__

**The basic strategic notions include a good knowledge about the chances to achieve a given point, before the Flop or at the Turn+River.**

**A few examples are as follows.**

**Let we have A+card (suited) of spades. The Flop is a 4 of spade plus a 10 of spade: 76.6% to get the nuts Flush. Thus, calling an all-in will be an easy EV++ choise. If we play with KK in our hands, 32.7% to get 3Ks using the 4 common cards (tricky move,** **mainly useful in a cash game) plus 0.923% to reach the poker.**

**The case of a Straight draw at the Flop is quite interesting: let we have J-T (off-suited). The Flop is composed by 9-8: 34% to close the Straight, but, if the Flop is formed by Q-9, we will get 51.1% to close the point (because there are 4 Ks inside the deck – so we get 2 more outs on each remaining street).**